BlueprintAPI > BlueprintAPI/Physics
Add an angular impulse to a single rigid body. Good for one time instant burst.
Target is Primitive Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
vector | Impulse | |
name | Bone Name | If a SkeletalMeshComponent, name of body to apply angular impulse to. 'None' indicates root body. |
boolean | Vel Change | If true, the Strength is taken as a change in angular velocity instead of an impulse (ie. mass will have no effect). |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |