Unreal Engine Blueprint API Reference > Performance
Initializes this component for capturing a performance baseline. This will do things such as disabling distance culling and setting a LODDistance of 0 to ensure the effect is at it's maximum cost.
Target is Niagara Particle System Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |