BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Input
Add input (affecting Roll) to the Controller's ControlRotation, if it is a local PlayerController. This value is multiplied by the PlayerController's InputRollScale value.
Target is Pawn
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | Val | Amount to add to Roll. This value is multiplied by the PlayerController's InputRollScale value. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |