BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/PawnMovement
Returns the pending input vector and resets it to zero.
- This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames.
- Copies the pending input vector to the saved input vector (GetLastMovementInputVector()). *
Target is Pawn Movement Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
vector | Return Value | The pending input vector. |