BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/CharacterMovement
Set the Z component of the normal of the steepest walkable surface for the character. Also computes WalkableFloorAngle.
Target is Character Movement Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | In Walkable Floor Z |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |