BlueprintAPI > BlueprintAPI/Pawn > BlueprintAPI/Pawn/Components > BlueprintAPI/Pawn/Components/CharacterMovement
Compute the max jump height based on the JumpZVelocity velocity and gravity. This does not take into account the CharacterOwner's MaxJumpHoldTime.
Target is Character Movement Component
Inputs
Type | Name | Description |
---|---|---|
object | Target |
Outputs
Type | Name | Description |
---|---|---|
real | Return Value | Compute the max jump height based on the JumpZVelocity velocity and gravity.This does not take into account the CharacterOwner's MaxJumpHoldTime. |