Unreal Engine Blueprint API Reference > Pawn > Components > Character Movement
Returns maximum deceleration for the current state when braking (ie when there is no acceleration).
Target is Character Movement Component
Inputs
Type | Name | Description |
---|---|---|
object | Target |
Outputs
Type | Name | Description |
---|---|---|
real | Return Value | Returns maximum deceleration for the current state when braking (ie when there is no acceleration). |