Unreal Engine Blueprint API Reference > PFMExporter
Generate PFM file from static mesh. The UV channel must be defined, assigned range 0..1 used as screen surface. Origin assigned by function arg, or by default used mesh parent.
Target is PFMExporter Blueprint API
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Src Mesh | Static mesh with assigned UV channel, used as export source of PFM file |
object | Origin | (Optional) Custom cave origin node, if not defined, used SrcMesh parent |
integer | Width | Output PFM mesh texture width |
integer | Height | Output PFM mesh texture height |
string | File Name | Output PFM file name |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | true, if success |