Unreal Engine Blueprint API Reference > Online > Achievements
Writes progress about an achievement to the default online subsystem AchievementName is the ID of the achievement to update progress on Progress is the reported progress toward accomplishing the achievement UserTag is not used internally, but it is returned on success or failure
Target is Achievement Write Callback Proxy
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Player Controller | |
name | Achievement Name | |
real | Progress | |
integer | User Tag |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
exec | On Success | Called when there is a successful achievement write |
exec | On Failure | Called when there is an unsuccessful achievement write |
name | Written Achievement Name | |
real | Written Progress | |
integer | Written User Tag |