Unreal Engine Blueprint API Reference > Niagara Actor
Set true for this actor to self-destruct when the Niagara system finishes, false otherwise
Target is Niagara Actor
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | Should Destroy on System Finish |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |