BlueprintAPI > BlueprintAPI/MovieRenderPipeline
Set the progress of this Executor. Does nothing in default implementations, but a useful shorthand for implementations to broadcast progress updates, ie: You can call SetStatusProgress as your executor changes progress, and override the SetStatusProgress function to make it actually do something (such as printing to a log or updating a third party API).
Does not necessairly reflect the overall progress of the work, it is an arbitrary 0-1 value that can be used to indicate different things (depending on implementation).
For C++ implementations override virtual bool SetStatusProgress_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_status_progress(self, inStatus):
Target is Movie Pipeline Executor Base
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
real | In Progress | The progress (0-1 range) the executor should have. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |