Unreal Engine Blueprint API Reference > Movie Render Pipeline
Set the job to be consumed. A consumed job is disabled in the UI and should not be submitted for rendering again. This allows jobs to be added to a queue, the queue submitted to a remote farm (consume the jobs) and then more jobs to be added and the second submission to the farm won't re-submit the already in-progress jobs.
Jobs can be unconsumed when the render finishes to re-enable editing.
For C++ implementations override virtual void SetConsumed_Implementation() override
For Python/BP implementations override
@unreal.ufunction(override=True)
def set_consumed(self, isConsumed):
Target is Movie Pipeline Executor Job
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | In Consumed | True if the job should be consumed and disabled for editing in the UI. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |