Unreal Engine Blueprint API Reference > Movie Render Pipeline
Sends a socket message if the socket is currently connected. Messages back will happen in the OnSocketMessageRecieved event.
Target is Movie Pipeline Executor Base
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
string | In Message | The message to send. This will be sent over the socket (if connected) with a 4 byte (int32) size prefix on the message so the recieving end knows how much data to recieve before considering it done. This prevents accidentally chopping json strings in half. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | True if the message was sent succesfully. |