Unreal Engine Blueprint API Reference > Movie Render Pipeline > Rendering
Starts processing the current queue with the supplied executor. This starts an async process which may or may not run in a separate process (or on separate machines), determined by the executor implementation. The executor should report progress for jobs depending on the implementation.
Target is MoviePipeline Runtime Subsystem
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | In Executor | Instance of a subclass of UMoviePipelineExecutorBase. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |