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BlueprintAPI > BlueprintAPI/MetaHuman > BlueprintAPI/MetaHuman/Export
(DEPRECATED: use UMetaHumanPerformanceExportUtils::ExportAnimation instead) Export an animation sequence targeting the face skeleton. This will ask the user where to place the new animation sequence
Target is MetaHuman Performance
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target | |
| enum | In Export Range |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |