Unreal Engine Blueprint API Reference > Media > Output
Update the current capture with every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.
Target is Media Capture
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Render Target |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | Return true if the capture was successfully updated. If false is returned, the capture was stopped. |