BlueprintAPI > BlueprintAPI/Media > BlueprintAPI/Media/Output
Stop the actual capture if there is one. Then capture every frame for a TextureRenderTarget2D. The TextureRenderTarget2D needs to be of the same size and have the same pixel format as requested by the media output.
Target is Media Capture
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Render Target | |
struct | Capture Options |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | True if the capture was successfully started |