Unreal Engine Blueprint API Reference > Media > Media Player
Opens the specified media file path.
A return value of true indicates that the player will attempt to open the media, but it may fail to do so later for other reasons, i.e. if a connection to the media server timed out. Use the OnMediaOpened and OnMediaOpenFailed delegates to detect if and when the media is ready!
Target is Media Player
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
string | File Path | The file path to open. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | true if the file path will be opened, false otherwise. |