Unreal Engine Blueprint API Reference > Media > Media Player
Check whether the player is in an error state.
When the player is in an error state, no further operations are possible. The current media must be closed, and a new media source must be opened before the player can be used again. Errors are usually caused by faulty media files or interrupted network connections.
See: IsReady
Target is Media Player
Inputs
Type | Name | Description |
---|---|---|
object | Target |
Outputs
Type | Name | Description |
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boolean | Return Value | Check whether the player is in an error state.When the player is in an error state, no further operations are possible.The current media must be closed, and a new media source must be openedbefore the player can be used again. Errors are usually caused by faultymedia files or interrupted network connections.@see IsReady |