Unreal Engine Blueprint API Reference > Math > Vector
Create a copy of this vector, with the 2D magnitude/size/length clamped between Min and Max. Z is unchanged.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
vector | A | |
real | Min | |
real | Max |
Outputs
Type | Name | Description |
---|---|---|
vector | Return Value | Create a copy of this vector, with the 2D magnitude/size/length clamped between Min and Max. Z is unchanged. |