BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Transform
Transform a position by the supplied transform. For example, if T was an object's transform, this would transform a position from local space to world space.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
transform | T | |
vector | Location |
Outputs
Type | Name | Description |
---|---|---|
vector | Return Value | Transform a position by the supplied transform.For example, if T was an object's transform, this would transform a position from local space to world space. |