Unreal Engine Blueprint API Reference > Math > Rotator
Builds a matrix with given Z and Y axes. Z will remain fixed, Y may be changed minimally to enforce orthogonality. X will be computed. Inputs need not be normalized.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
vector | Z | |
vector | Y |
Outputs
Type | Name | Description |
---|---|---|
rotator | Return Value | Builds a matrix with given Z and Y axes. Z will remain fixed, Y may be changed minimally to enforce orthogonality. X will be computed. Inputs need not be normalized. |