BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Rotator
Builds a matrix with given Y and X axes. Y will remain fixed, X may be changed minimally to enforce orthogonality. Z will be computed. Inputs need not be normalized.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
vector | Y | |
vector | X |
Outputs
Type | Name | Description |
---|---|---|
rotator | Return Value | Builds a matrix with given Y and X axes. Y will remain fixed, X may be changed minimally to enforce orthogonality. Z will be computed. Inputs need not be normalized. |