BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Rotator
Builds a matrix with given X and Y axes. X will remain fixed, Y may be changed minimally to enforce orthogonality. Z will be computed. Inputs need not be normalized.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
vector | X | |
vector | Y |
Outputs
Type | Name | Description |
---|---|---|
rotator | Return Value | Builds a matrix with given X and Y axes. X will remain fixed, Y may be changed minimally to enforce orthogonality. Z will be computed. Inputs need not be normalized. |