BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Random
Create an FImportanceTexture object for texture-driven importance sampling from a 2D RGBA8 texture
Target is Importance Sampling Library
Inputs
Type | Name | Description |
---|---|---|
object | Texture | Texture object to use. Must be RGBA8 format. |
enum | Weighting Func | How to turn the texture data into probability weights |
Outputs
Type | Name | Description |
---|---|---|
struct | Return Value | new ImportanceTexture object for use with ImportanceSample |