Unreal Engine Blueprint API Reference > Math > Random
Get texture used to create an ImportanceTexture object
Target is Importance Sampling Library
Inputs
Type | Name | Description |
---|---|---|
struct | Importance Texture | The source ImportanceTexture object |
Outputs
Type | Name | Description |
---|---|---|
object | Texture | |
enum | Weighting Func | How to turn the texture data into probability weights |