Unreal Engine Blueprint API Reference > Math > Quat
Normalize this quaternion if it is large enough as compared to the supplied tolerance. If it is too small then set it to the identity quaternion.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | Q | |
real | Tolerance | Minimum squared length of quaternion for normalization. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |