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BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Matrix
Transform a direction vector - will not take into account translation part of the FMatrix. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT. (Assumes Matrix represents a transform)
Target is Kismet Math Library
Inputs
| Type | Name | Description |
|---|---|---|
| struct | M | |
| vector | V |
Outputs
| Type | Name | Description |
|---|---|---|
| struct | Return Value |