BlueprintAPI > BlueprintAPI/Math > BlueprintAPI/Math/Matrix
Set the origin of the coordinate system to the given vector (Assumes Matrix represents a transform)
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
struct | M | |
vector | New Origin |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |