Unreal Engine Blueprint API Reference > Math > Matrix
Get the left plane of the Frustum of this matrix (Assumes Matrix represents a View Projection Matrix)
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
struct | M |
Outputs
Type | Name | Description |
---|---|---|
struct | Out Plane | the left plane of the Frustum of this matrix |
boolean | Return Value |