Unreal Engine Blueprint API Reference > Math > Interpolation
Tries to reach Target at a constant rate.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
vector2d struct | Current | Actual position |
vector2d struct | Target | Target position |
real | Delta Time | Time since last tick |
real | Interp Speed | Interpolation speed |
Outputs
Type | Name | Description |
---|---|---|
vector2d struct | Return Value | New interpolated position |