Unreal Engine Blueprint API Reference > Math > Float
Simple function to create a pulsating scalar value
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
real | In Current Time | Current absolute time |
real | In Pulses Per Second | How many full pulses per second? |
real | In Phase | Optional phase amount, between 0.0 and 1.0 (to synchronize pulses) |
Outputs
Type | Name | Description |
---|---|---|
real | Return Value | Pulsating value (0.0-1.0) |