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Unreal Engine Blueprint API Reference > Math > Conversions
Return the FRotator orientation corresponding to the direction in which the vector points. Sets Yaw and Pitch to the proper numbers, and sets Roll to zero because the roll can't be determined from a vector.
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
vector | In Vec |
Outputs
Type | Name | Description |
---|---|---|
rotator | Return Value | FRotator from the Vector's direction, without any roll. |