Unreal Engine Blueprint API Reference > Math > Color
Converts a RGB linear color to HSV (where H is in R (0..360), S is in G (0..1), and V is in B (0..1))
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
linearcolor | RGB |
Outputs
Type | Name | Description |
---|---|---|
linearcolor | HSV |