Unreal Engine Blueprint API Reference > Math > Color
Make a color from individual color components (HSV space; Hue is [0..360) while Saturation and Value are 0..1)
Target is Kismet Math Library
Inputs
Type | Name | Description |
---|---|---|
real | H | |
real | S | |
real | V | |
real | A |
Outputs
Type | Name | Description |
---|---|---|
linearcolor | Return Value | Make a color from individual color components (HSV space; Hue is [0..360) while Saturation and Value are 0..1) |