BlueprintAPI > BlueprintAPI/MaterialEditing
Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Target is Material Editing Library
Inputs
Type | Name | Description |
---|---|---|
object | Material | Material to check usage for |
enum | Usage | Usage type to check for this material |
Outputs
Type | Name | Description |
---|---|---|
boolean | Return Value |