Unreal Engine Blueprint API Reference > Material Editing
Create a new material expression node within the supplied material function
Target is Material Editing Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Material Function | Material function asset to add an expression to |
class | Expression Class | Class of expression to add |
integer | Node Pos X | X position of new expression node |
integer | Node Pos Y | Y position of new expression node |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value |