Unreal Engine Blueprint API Reference > Interactor
Gets the start and end point of the laser pointer for the specified hand
Target is Viewport Interactor
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
boolean | Even if Blocked | If true, returns a laser pointer even if the hand has UI in front of it (defaults to false) |
real | Laser Length Override | If zero the default laser length (VREdMode::GetLaserLength) is used |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
vector | Laser Pointer Start | |
vector | Laser Pointer End | |
boolean | Return Value | True if we have motion controller data for this hand and could return a valid result |