BlueprintAPI > BlueprintAPI/Input
Setup an input mode that allows only the UI to respond to user input, and if the UI doesn't handle it player input / player controller gets a chance.
Note: This means that any bound Input events in the widget will be called.
Target is Widget Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Player Controller | |
object | In Widget to Focus | |
enum | In Mouse Lock Mode | |
boolean | Hide Cursor During Capture | |
boolean | Flush Input |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |