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BlueprintAPI > BlueprintAPI/Input
Setup an input mode that allows only the UI to respond to user input, and if the UI doesn't handle it player input / player controller gets a chance.
Note: This means that any bound Input events in the widget will be called.
Target is Widget Blueprint Library
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Player Controller | |
| object | In Widget to Focus | |
| enum | In Mouse Lock Mode | |
| boolean | Hide Cursor During Capture | |
| boolean | Flush Input |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out |