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Unreal Engine Blueprint API Reference > Input > Motion Tracking
Enable tracking of the specified controller, by player index and tracked device type.
Target is Motion Tracked Device Function Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Motion Controller Component | (in) The motion controller component who's associated device is targeted. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
boolean | Return Value | (Boolean) true if the specified device is now set to be tracked. This could fail due to tracking limits, or on invalid input. |