Unreal Engine Blueprint API Reference > HUD
Returns the array of actors inside a selection rectangle, with a class filter.
Sample usage:
TArray
Target is HUD
Inputs
Type | Name | Description |
---|---|---|
object | Target | |
class | Class Filter | |
vector2d struct | First Point | The first point, or anchor of the marquee box. Where the dragging of the marquee started in screen space. |
vector2d struct | Second Point | The second point, where the mouse cursor currently is / the other point of the box selection, in screen space. |
boolean | Include Non Colliding Components | Whether to include even non-colliding components of the actor when determining its bounds |
boolean | Actor Must be Fully Enclosed | The Selection rule: whether the selection box can partially intersect Actor, or must fully enclose the Actor. |
Outputs
Type | Name | Description |
---|---|---|
object | Out Actors |