Unreal Engine Blueprint API Reference > HUD
Draws a material-textured quad on the HUD. Assumes UVs such that the entire material is shown.
Target is HUD
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
object | Material | Material to use |
real | Screen X | Screen-space X coordinate of upper left corner of the quad. |
real | Screen Y | Screen-space Y coordinate of upper left corner of the quad. |
real | Screen W | Screen-space width of the quad (in pixels). |
real | Screen H | Screen-space height of the quad (in pixels). |
real | Scale | Amount to scale the entire texture (horizontally and vertically) |
boolean | Scale Position | Whether the "Scale" parameter should also scale the position of this draw call. |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |