Unreal Engine Blueprint API Reference > Groom
Create a new groom binding asset within the contents space of the project.
Target is Groom Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
string | Desired Package Path | The package path to use for the groom binding |
object | Groom Asset | Groom asset for binding |
object | Geometry Cache | |
integer | Num Interpolation Points | Number of point used for RBF constraint (if used) |
object | Source Geometry Cache for Transfer | |
integer | Matching Section |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value |