BlueprintAPI > BlueprintAPI/Groom
Create a new groom binding asset within the contents space of the project. The asset name will be auto generated based on the groom asset name and the skeletal asset name
Target is Groom Blueprint Library
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Groom Asset | Groom asset for binding |
object | Geometry Cache | |
integer | Num Interpolation Points | (Optional) Number of point used for RBF constraint |
object | Source Geometry Cache for Transfer | |
integer | Matching Section |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
object | Return Value |