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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/Scene
Extract the Collision Geometry from FromObject and copy/approximate it with meshes stored in ToDynamicMesh. For Simple Collision, FromObject can be a StaticMesh Asset or any PrimitiveComponent For Complex Collision, FromObject can be a StaticMesh Asset, StaticMeshComponent, or DynamicMeshComponent
Target is Geometry Script Library Scene Utility Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | From Object | |
| object | To Dynamic Mesh | |
| boolean | Transform to World | if true, output mesh is in World space |
| boolean | Use Complex Collision | if true, complex collision is extracted, otherwise Simple collision shapes are meshed |
| integer | Sphere Resolution | determines tessellation density of sphere and capsule shapes |
| object | Debug |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Failure | |
| exec | Success | |
| transform | Local to World | local-to-world transform is returned here (whether mesh is in local or world space) |
| object | Dynamic Mesh |