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BlueprintAPI > BlueprintAPI/GeometryScript > BlueprintAPI/GeometryScript/MeshQueries > BlueprintAPI/GeometryScript/MeshQueries/BoneWeights
Prunes the given bones from any bone weight assignment on the given profile. The bone weights are re-assigned based on the type of re-assignment specified in the options, although in the case where the bone(s) being pruned are the sole bone weight on a vertex, then the parent bone will be assigned as the sole bone weight for that vertex. Bones are pruned iteratively from leaf to root, to ensure that weighs are progressively re-assigned in case multiple bones along the same branch are being pruned.
Target is Geometry Script Library Mesh Bone Weight Functions
Inputs
| Type | Name | Description |
|---|---|---|
| exec | In | |
| object | Target Mesh | |
| name | Bones to Prune | The list of bones to remove. |
| struct | Options | The options to set for the pruning algorithm. |
| struct | Profile | The skin weight profile to prune the bones from. |
Outputs
| Type | Name | Description |
|---|---|---|
| exec | Out | |
| object | Target Mesh |