Unreal Engine Blueprint API Reference > Gameplay Tags
Determine if TagOne matches against TagTwo
Target is Blueprint Gameplay Tag Library
Inputs
Type | Name | Description |
---|---|---|
struct | Tag One | Tag to check for match |
struct | Tag Two | Tag to check match against |
boolean | Exact Match | If true, the tag has to be exactly present, if false then TagOne will include it's parent tags while matching |
Outputs
Type | Name | Description |
---|---|---|
boolean | Return Value | True if TagOne matches TagTwo |