BlueprintAPI > BlueprintAPI/GameplayEffects
Remove active gameplay effects whose backing definition are the specified gameplay effect class
Target is Ability System Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
class | Gameplay Effect | Class of gameplay effect to remove; Does nothing if left null |
object | Instigator Ability System Component | If specified, will only remove gameplay effects applied from this instigator ability system component |
integer | Stacks to Remove | Number of stacks to remove, -1 means remove all |
Outputs
Type | Name | Description |
---|---|---|
exec | Out |