BlueprintAPI > BlueprintAPI/GameplayEffects
Apply a gameplay effect to self
Target is Ability System Component
Inputs
Type | Name | Description |
---|---|---|
exec | In | |
object | Target | |
class | Gameplay Effect Class | |
real | Level | |
struct | Effect Context |
Outputs
Type | Name | Description |
---|---|---|
exec | Out | |
struct | Return Value | Apply a gameplay effect to self |